tag:blogger.com,1999:blog-9063253796122107877.post6099106843807534908..comments2023-10-12T07:14:21.562-05:00Comments on Random Thoughts and Musings: Cartagena, part 2Rusty Bentleyhttp://www.blogger.com/profile/08163270190419502692noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-9063253796122107877.post-65797355439794137892015-12-21T10:09:57.962-06:002015-12-21T10:09:57.962-06:00Agreed, the atom is not necessary right now, and I...Agreed, the atom is not necessary right now, and I seriously considered *not* using it and passing the entire data structure around all over the place. Eventually, I would like this to be the engine for a game that people can play over the interwebs. When that happens, it seems like I'll have to implement persistence, and could do away with the atom.<br /><br />Hmm... it smells like I should do away with the atom... :DRusty Bentleyhttps://www.blogger.com/profile/08163270190419502692noreply@blogger.comtag:blogger.com,1999:blog-9063253796122107877.post-14198179660170669462015-12-21T09:42:13.877-06:002015-12-21T09:42:13.877-06:00What's actually using the global game-state?
...What's actually using the global game-state?<br /><br />I think its a worth while exercise to build a game without using a global atom for storing the state.Jake McCraryhttps://www.blogger.com/profile/11038349078426581524noreply@blogger.com